How the Implementation of Video Games in Education Could Result in Higher Accessibility, Empathy, and Critical Thinking Skills in the Education System
This thesis looks at the current state of the education system and explores ways to improve traditional teaching methods by using video games. Drawing upon personal experiences, theoretical structures, and harsh statistics, I discuss the potential behind utilizing modern technology alongside education. The main concept I focus on is a theoretical education system that is built as a video game format: the Digital Campus Edition (DCE). This system is an entirely digital school campus that students can attend as if they are playing a video game. The DCE has its own classrooms, cafeteria, library, gym, and more, each with their own special features. My hope for this proposed educational platform is that it will get people thinking about the importance of keeping education accessible, equal, engaging, and fun. With the utilization of a video game format, I believe those values, higher empathy, and improved critical thinking skills can be embraced. Accompanying video of a DCE model created in Minecraft to provide a visual representation of this thesis: https://youtu.be/VWuwVPA0-fs
education, video game, nontraditional, school, Honors College
Berry, S. (2021). How the implementation of video games in education could result in higher accessibility, empathy, and critical thinking skills in the education system (Unpublished thesis). Texas State University, San Marcos, Texas.