Video Game Usage and Academic Success

dc.contributor.advisorNiekamp, Ray
dc.contributor.authorRiedel, Jonathan K.
dc.contributor.committeeMemberRao, Sandhya
dc.contributor.committeeMemberRoyal, Cindy
dc.date.accessioned2016-07-01T19:45:12Z
dc.date.available2016-07-01T19:45:12Z
dc.date.issued2016-06
dc.description.abstractThis study examined video gaming habits and how that associates with a student's grade point average. A survey was administered to a random sample of Texas State University students. Questions collected students' gaming habits and grade point averages and then correlations were made. Primary analysis focused on how people classify themselves as gamers, what types of games are played and how many hours are spent playing. These key areas are compared with grade point average and how it is affected. Results of the study imply that GPA is virtually unaffected by video game play. It affected, it is in a very minimal negative way.
dc.description.departmentJournalism and Mass Communication
dc.formatText
dc.format.extent68 pages
dc.format.medium1 file (.pdf)
dc.identifier.citationRiedel, J. K. (2016). Video game usage and academic success (Unpublished thesis). Texas State University, San Marcos, Texas.
dc.identifier.urihttps://hdl.handle.net/10877/6126
dc.language.isoen
dc.subjectGame
dc.subjectAcademic
dc.subject.lcshVideo gamesen_US
dc.subject.lcshCollege studentsen_US
dc.titleVideo Game Usage and Academic Success
dc.typeThesis
thesis.degree.departmentJournalism and Mass Communication
thesis.degree.disciplineMass Communication
thesis.degree.grantorTexas State University
thesis.degree.levelMasters
thesis.degree.nameMaster of Arts

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
RIEDEL-THESIS-2016.pdf
Size:
1.08 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
LICENSE.txt
Size:
2.13 KB
Format:
Plain Text
Description: